| Welcome to Kevin Goodier's Computational Art Page |
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Computational Art [description]
Fall 2000 Indepent Study [website]
Instructor: Karl Stiefvater [email] [web]
This web page is a gallery of projects for Kevin Goodier [email] [web]. Enjoy.
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| Project.1 - Plug-in Filter for The Gimp |

Due on 9.25.00 |
Assignment - Devise an 'interesting' filter for The Gimp using provided framework.
Plan - Start simple. Refine. Make something cool.
Work - First filter drew a grid. Second filter made a rectangular mosaic. Third filter makes a
circular mosaic with a couple of different effects. Fourth filter will make circular water droplets
that refract the image underneath them. These may be regularly spaced or randomly placed.
Source Code - [download] [view]
Sample Images - [go]
More Information - none
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| Project.2 - Postscript Art |

Due on xx.xx.xx |
Assignment - Make an interesting piece of art using the Postscript language.
Plan - Use a simple shape/algorithm in unorthodox ways. Simplicity is beauty. Or make an intestinal maze 1 mile long.
Work - Lots of experimentation, not many results. My 'final' project ended up being an alphabetic halftoning program.
Source Code -
[wiggle]
[p]
alphatone [download] [view]
Sample Images - none
More Information - none
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| Project.3 - Genetic Texture Synthesis |

Due on xx.xx.xx |
Assignment - Make black & white texture image using a genetic algorithm.
Plan - Try ten million fitness functions until I find one I like. Tweaking genetic algorithms pisses me off.
Work - N/A
Source Code - N/A
Sample Images - N/A
More Information - none
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| Project.final - Some Kind of Graphical Physical Simulation (SKOGPS) |

Due on 12.19.00 |
Project Plan - [go]
Progress - [go] Updated 11.27.00
Description - Make a combination particle system and renderer. The particle system will simulate either bees or abstract feather-light particles. They will both be attracted to movement. The renderer will draw either bees or light streaks.
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