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Overview
My idea is to make a cool graphical simulation. It should take as input some
kind of shape data, such as what might come from an edge-detected image from a
video camera. My simulation will overlay something, where something
is defined as sand particles, water, green slime, snow, falling boulders, etc. I
haven't quite decided on this part yet. Output will be to a relatively small
window, with the future goal of a large projected image.
Update 11.8.00: I have an idea! Bees! They will buzz around and be
drawn towards movement. Alternately, I may use abstract particles that fall like
snow but are also attracted to movement. You could wave your hand to pull particles
up off the ground.
The project will be done in either Windows (using DirectX or OpenGL) or Linux.
I want to focus on making a realistic physical simulation, so the underlying
graphics/OS details are irrelevant.
Timeline
This is rough. Like using pinecones when there are no leaves or toilet paper.
- Idea
- Test harness (for easy experimentation)
- Physical behavior
- Renderer
- Integration (tentative)
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11.06
11.06 to 11.25
11.22 to 12.03
11.29 to 12.15
12.15 to 12.21
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