Computational Art
Some Kind Of Graphical Physical Simulation (SKOGPS)

Overview

My idea is to make a cool graphical simulation. It should take as input some kind of shape data, such as what might come from an edge-detected image from a video camera. My simulation will overlay something, where something is defined as sand particles, water, green slime, snow, falling boulders, etc. I haven't quite decided on this part yet. Output will be to a relatively small window, with the future goal of a large projected image.

Update 11.8.00: I have an idea! Bees! They will buzz around and be drawn towards movement. Alternately, I may use abstract particles that fall like snow but are also attracted to movement. You could wave your hand to pull particles up off the ground.

The project will be done in either Windows (using DirectX or OpenGL) or Linux. I want to focus on making a realistic physical simulation, so the underlying graphics/OS details are irrelevant.

Timeline

This is rough. Like using pinecones when there are no leaves or toilet paper.
  1. Idea
  2. Test harness (for easy experimentation)
  3. Physical behavior
  4. Renderer
  5. Integration (tentative)
11.06
11.06 to 11.25
11.22 to 12.03
11.29 to 12.15
12.15 to 12.21

 

 


Copyright © 2000 Kevin Goodier
Last modified 11.12.00